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001        AA00000390_00001
005        20230628094658.0
006        m^^^^^o^^^^^^^^^^^
007        cr^^n^---ma^mp
008        230628n^^^^^^^^xx^^^^^^s^^^^^^^^^^^eng^d
245 00 |a ZENZONE,Practice Lifeskills in VRGame for Individuals with ADHD |h [electronic resource].
260        |a [S.l.] : |b SUNY Oswego, |c 2023.
506        |a [cc by-nc] This item is licensed with the Creative Commons Attribution Non-Commerical License. This license lets others remix, tweak, and build upon this work non-commercially, and although their new works must also acknowledge the author and be non-commercial, they don’t have to license their derivative works on the same terms.
520 3    |a Zen Zone is a virtual reality game created to assist people with ADHD in controlling their stress and anxiety before speaking in front of an audience. To aid users in honing their public speaking abilities, the game simulates various public speaking situations and offers personalized relaxation techniques.
533        |a Electronic reproduction. |c SUNY Oswego Institutional Repository, |d 2023. |f (Oswego Digital Library) |n Mode of access: World Wide Web. |n System requirements: Internet connectivity; Web browser software.
535 1    |a Added automatically.
541        |a Collected for SUNY Oswego Institutional Repository by the online self-submittal tool. Submitted by Zach Vickery.
650        |a Computer Science.
650        |a Quest 2023.
650        |a Poster.
720        |a Raeisian Parvari, Pezhman.
720 1    |a Tromp, Jolanda.
830    0 |a Oswego Digital Library.
830    0 |a Quest.
852        |a OswegoDL |c Quest
856 40 |u https://digitallibrary.oswego.edu/AA00000390/00001 |y Electronic Resource
992 04 |a https:/digitallibrary.oswego.edu/content/AA/00/00/03/90/00001/Poster- UK1 - Fathima Raviya Careemthmthm.jpg
997        |a Quest


The record above was auto-generated from the METS file.